Persistent Storage

This directory contains a collection of classes related to data persistence management:

Flasher Storage Reading files saved in flash memory by the Flasher server / Flasher client duo.
Block storage manager Block-based read/write system in flash memory.
Serialize A way to save and restore object data transparently and independently of the memory system. Serialization is the process of transforming an object’s data into a byte stream (data stream) that can be saved. Conversely, deserialization reconstructs the object’s data from the data stream.

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